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Horizon Wiki
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== Governors == There is a way to automate the colony development. It is called the '''Governors'''. By default, the dropdown list is set at '''Build: Nothing'''. This is the manual mode where nothing gets done unless you do it yourself. You can choose one of the following development for your colony: Build: Trade World Build: Entertainment World Build: Agricultural World Build: Industrial World Build: Research World Build: Generic World They are pretty much self descriptive. You can also specify a general setting for all governors. This is accomplished by clicking the blue gear icon over the dropdown list. You can choose what defensive buildings that you want built, what orbitals, the pollution control, the terraforming and the all important Treasury allocation. My suggestion would be to always enable the pollution control and terraforming unless you set the terraforming by hand, in which case disable this or the governor may turn terraforming off sometimes in your colonies. I think he checks if you end a turn with not enough money then he turns off the terraforming even if you have plenty of money coming in next turn. Also, enable the starbase and barracks. Those two are necessary everywhere and the barracks cost so little in building and maintenance that you're better off having them than not. Also helps if you get a surprise invasion! Myself i don't build missile and beam base everywhere because they are expensive and are needed mainly on the frontier planets. I prefer to build them manually for this reason. For the stargate, you can build them everywhere if you want but they happen so late in the game that they are not a requisite to have and most of your colonies will be topped up at that point. I generally build a few of them on my main industrial worlds and on the frontier to get to the battle faster. Not much used in defense at this point since you dominate so much. '''<big>Treasury Allocation</big>''' (Dev Raf on steam forums wrote this:) <br /> The governor allocation works like this: 50% (default setting) will spend at maximum half your treasury in total on planets where the governor is turned on (one of the choices in the drop down is selected eg: Build Research World). If the governor can't build a building it will wait until there is enough. The colonies are sorted by population value, so higher population planets get to use the treasury money first. Note that tributes/monetary aids etc can reduce the treasury before the governor can start using it during turns.<br /> (End Dev Raf ranting ;-) <br /> <br /> Also something to note with governors at the moment, they seem to use the money LEFT in your global treasury at the end of your turn. They don't use the money coming in next turn and they don't base their building decisions on it. So if you end all your turns with no money left in your treasury, the governors will do nothing. I still have to confirm with a dev that this is the actual way they works, but it is what i noticed in the game (As of V1.0.2.126). [[Category:Horizon]]
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